|Ranged, Melee DPS|
|Avail at Launch||Yes|
|Starting Location||Earth, The Castle|
The Jaffa (pronounced ja'FAH) are modified humans genetically engineered by the Goa'uld in antiquity to serve as soldiers and as incubators for their young. Their story is primary told through Teal'c. The main difference between a Jaffa and a normal human is an abdominal pouch accessible from the outside by a X-shaped slit. The pouch serves as an incubator for a larval Goa'uld, known as a prim'tah, which improves their ability to successfully take a host upon maturation from 50% to nearly 100%. The Goa'uld have a device capable of quickly transforming humans into Jaffa.
The larval symbiote grants the Jaffa enhanced strength, health, healing, and longevity (in excess of 150 years). However, the presence of the symbiote also replaces the Jaffa's immune system, and if removed the Jaffa will die a slow and painful death that can only be avoided by lifelong regular injections of the drug Tretonin which replaces the prim'tah's functions in the jaffa body. The Jaffa equivalent of puberty is the Age of Prata, at which time a prim'tah must be implanted. Jaffa do not require sleep, but must engage in a form of meditation called kelnorim in order to synchronize with their symbiote. It is possible for a Jaffa to communicate with his/her symbiote through a dangerously deep state of kelnorim.
Playable by : SGU.
Jaffa in the game are like Jaffa in the show: big and tough. With their great physical strength, they are highly resistant to special attacks and can continue fighting even when injured. Free Jaffa are on Tretonin automatically and Loyal Jaffa have a Symbiote. There will also be some differences in stats depending whether you are a Free Jaffa or a Loyal one.
In addition to its devastating ranged attack, the Jaffa staff weapon can also be used in melee combat. Displaying excellent solidarity and teamwork, they can use their oaths to strengthen their allies, especially other Jaffa.
A Heavy Damaging target AoE blast. The pure damage from the staff weapon fired at an enemies feet, explodes knocking them off their feet.
This delightful ability when used against opposing Jaffa, causes a temporary state of 'madness'. The Jaffa questions their own loyalty and can hit their own allies.